Texturing Troubles


Now that my model is complete, the next step was to begin texturing it. 
Before I started thinking up possible designs for it, I wanted to test that the texturing methods I was thinking of using was going to work, so I had a little play around. 
The first thing that I did was add a UV map reference to the model and try to see whether I needed to move the geometry about on the UV map. I wasn't too sure what I had to move round when I added the map reference, so I went into photoshop and layered up some textures I found to apply it to the entire model to see what was going to happen.
As it happens, I had a lot of fiddling around to do with the map reference. The contrast from light to dark with the texture was too noticeable, so I began to fix the map reference. 
Only problem was, I couldn't fix it. The boxes weren't matching up and the geometry on the UV map was complicated to fiddle around with. I had to think of an alternative method to texture my caterpillar as this method just isn't working for my model and it's hugely time consuming. 
With that method of texturing ending in an absolute disaster, I had to think of alternative method. 
The tutorial I had followed fully used a map reference, so I went back to the Digital Tutors tutorial I was following to build the plane and watched the videos on texturing. They went into texturing from maya more than using external textures, so I decided to give this a shot instead. 
It ended up work a lot better. I added a base texture to the head and filled it with a colour and adjusted different effects for it like reflection. I wasn't getting dodgy textures popping up, and I did a little test to see whether, if I wanted to, I could still add external textures to the model via photoshop and it ended up working. 
Another thing mentioned in the Digital Tutors tutorial was the use of a "ramp" texture to colour a piece of geometry with more than 1 colour and have them blend smoothly into each other. I tried this out on the head, but there seems to be something wrong with the way I made it because like when I added the UV map reference, it distorted it. So I probably wont be able to use the ramp to texture my model. 
The ramp texture became distorted.
As my caterpillar is a metallic looking caterpillar, I decided to play around with the shiny textures that are in Maya. 
They ended up working quite nicely, getting a sort of car paint look. 
In order to edit it and see the changes I was making as I went a long (you can't see the changes you make to the texture for such high quality textures in the default screen in maya), in the render view, you can use something called IPR and select the area you want to view rendered. As I alter things in the attribute editor, it changes in the render, so I can see the changes I make directly and it saves me from having to do a full render every few seconds to see how it's changing.
I also did the same for the first part of the body, using a similar metallic texture and playing around with the settings for it. 
I also wanted to test whether I could add external textures via photoshop on this, because if it worked, I could make the texture even more interesting. 
I tried to add the file into the "Ambient" colour so it would sit on top of the texture I already had and not override it. However, it didn't work. It crashed maya as it was too much for it to handle it. 
Not put off however, I decided to have a look at the different options for adding textures, and I found one where it said "add a psd file", rather than adding a normal file, so I tried that instead. 
This time maya didn't crash and it worked. It was just a test, but now that I know it works, hopefully I will be able to apply it in some areas and maya will be able to handle it, because it will end up making the texture look a whole lot more interesting than block colour. 


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    Texturing in Maya

    On this page you will find all the work related to the texturing of my caterpillar model. 


    April 2013